Now you can automate the first guitar to be a tad higher during the verse, while the second guitar is off. Then what you do is parallel processing: you have one guitar that is scooped, and one that has a mid-bump with a compressor. well that's a bit tricky especially if it's not a single simple mid bump but a slightly more complex EQ, maybe with a compressor also etc. you could automate the mid-bump during the chorus, but. If you bump the mids on the guitar, then it cuts through the mix better during the chorus, but it doesn't sound as good during the verses, plus it tends to overlap the quieter vocals during the verses. But during the chorus, where the drummer gets busier with the cymbals and the bass player plays every single beat, and the singer is screaming. A mixer's nightmare: during the verse, which is pretty quiet, and doesn't have too much cymbals or in general too many instruments going on, the guitars have a lot of space and sound amazing. The guitars are pretty scooped, so they have a lot of low and high frequencies, but not much mid. Let's say you're mixing a rock song with distorted guitars. Great conversation guys, thanks for answering my questions so quickly too!ĭo you remember when fader8 made a presentation to the LALPUG? He was talking about parallel EQing with a linear phase EQ then, quite a bit.Īnother way I sometimes use parallel processing is for automation: Honestly, it never occurred to me to ever process anything with a parallel EQ. maybe you want to add a delay on your vocals but not on the low frequencies of the vocals - which would result in mush. Another one would be when you need to create an EQ curve like a "bridge", where you bump a range of frequencies - which is not possible with a regular channel EQ: this could be easily handled with parallel EQing where the parallel EQ has the following shape:īasically any situation where you might want to process some frequencies but not all, for example if you wanted to add a delay only to certain frequencies, or to compress only certain frequencies, or to distort only certain frequencies, etc etc. NY-style compression is a pretty common one (where you parallel compress and EQ the compressed signal with a smiley EQ). Can you list other regularly-used processing techniques which incorporate an EQ in a parallel process? It's never occurred to me to send a signal off to a parallel process that used an EQ, save for using a send to a reverb, where the Aux hosting the reverb had an EQ first in the chain to roll off low end from the source signal.
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